v1.11
Changes:
Added CalculateTeamMoney system — team rewards now scale properly with player count (bonus/penalty/equal split)
Added resolveCompletionItems system — mission completion item drops with weightedPool and perItem modes
Added global + per-region missioncompletedItems config with dropMode + chance system to all 4 regions
Switched vehicle interaction from AddModelInteraction to AddEntityInteraction (netId-based) — fixes coop sync issues
Improved interaction entity caching with netId validation and deterministic sort
Changed Files:
fxmanifest.lua, config/config.lua, server/server.lua, client/main.lua, client/interaction/interactions.lua, client/interaction/interacts.lua
Last updated

