v3.0.0
New
Runs on tw-lib (free, required). Framework, inventory, vehicle keys, fuel and clothing are detected automatically;
Config.Framework,Config.InventoryandConfig.SQLare gone.Settings survive updates. Every changed value is saved in the database and written back after an update. Your 1.x config, coordinates and texts are imported once on the first start.
In-game admin menu
/twlib: live lobbies, money paid, players, and job settings.Reward split: the lobby owner sets each member's share of the money reward.
Hooks folder: your own start/end functions, notifications and prompts in
hooks/, never overwritten by an update.One job at a time across Tworst jobs, with an offer to leave the other job.
Leaderboard and a tip card for the stage the crew is on.
Update notice in the server console.
New job menu on the shared Tworst UI, with the transport colours.
Interaction choice once for all jobs through
Config.TargetSystem, plusqb-targetandauto.Job uniform now works with any clothing script, or none, and is on by default: the player's own clothes come back at the end.
Crew takeover: a member takes over the running job when the owner drops.
Rejoin: a member who drops mid-job comes back into it.
Many more supported inventories, key and fuel scripts (see Overview).
Fixed
Level-up keeps the XP above the requirement; max-level players get the cooldown too.
The cooldown counts every crew member, not only the owner.
A job list in
['job']opens the menu for every listed job.A start refused by the start hook says "wrong job", not "cooldown".
Whoever drives a job truck can hand the job in.
The server decides who holds a piece of furniture, and furniture placements reach the whole crew again.
The server assigns the trailer slots, so a player can no longer free the crew's slots.
The parked truck stays put while its boxes are unloaded, and no longer freezes on park.
A reset leaves no camera, mission rows, parked trucks or forklift prompts behind.
A member who drops or leaves lets go of the box, furniture or attachment they held; a member leaving keeps the crew's vehicles and props.
The trucks can be used by crew members who are out of range; they stay when their driver drops.
An accepted invite opens the menu camera only once the server has taken the player in; an unanswered invite no longer keeps a key thread running.
/jobleavetransportoutside a lobby does nothing instead of throwing an error.Player notices come from the locales; vehicle colour names are translated in every language; Turkish wording and tutorials rewritten.
Security: many more server-side checks on job actions and rewards.
Removed
config/andlocales/folders → nowdefaults/.mysql-async / ghmattimysql support → oxmysql only.
PolyZone requirement.
Update
Copy the new tw-transportv2 over the old folder, install tw-lib, add ensure tw-lib before the job. See Installation → Updating from 1.x.
Last updated

