> For the complete documentation index, see [llms.txt](https://docs.tworst.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.tworst.com/scripts/lite-jobs-pack/changelog/v1.3.1.md).

# v1.3.1

## Fixed

* **Scrapyard:** players could break random traffic cars and other players' job trucks (only visible on the breaker's screen) — breaking now only targets real scrap wrecks.
* **Scrapyard:** after Continue (2nd round), freshly broken scraps couldn't be picked up ("already taken") — the server now resets round state on respawn.
* **Scrapyard:** the progress/task bar got stuck around 70% and never reached 100% — progress now tracks the round's actual scrap yield.
* **Job vehicles:** keys were sometimes not granted and the truck stayed unlocked — key handout now waits for the vehicle to stream in and is guarded against entity-based keymods (qs/cd/tgiann).
* **Trucker:** delivery is now measured from the **TRAILER** (not the cab), the zone turns green exactly when delivery is allowed, and delivery is validated server-side.
* **Car Detailer & Power Wash:** NPCs and police no longer panic or flee when you hold the pressure washer.
* **Job Center:** the NPC could go permanently missing until a restart — it's now self-healing (respawns in range, despawns when far).

## Changed Files

* `fxmanifest.lua`
* `client/components/job_lifecycle.lua`
* `client/jobs/scrapyard.lua`
* `client/jobs/cardetailer.lua`
* `client/jobs/powerwash.lua`
* `client/jobs/trucker.lua`
* `client/main.lua`
* `server/components/collectable_callbacks.lua`
* `server/jobs/trucker.lua`
* `shared/config.lua`
* `shared/jobs/trucker.lua`
* `locales/*.json` (all 11 languages)


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