v1.1.0

Fixes & Improvements

  • Fruit Picker scale items no longer disappear on streaming round-trip

  • Trunk boxes re-attach automatically if vehicle streams out

  • Box pickup E-spam no longer pops multiple boxes at once

  • Scale DUI total now matches inventory payout exactly

  • Hand-held fruit + particle FX cleaned up on job cancel/disconnect

  • AFK / long-idle crash fix (adaptive sleep + nearest-target cache)

  • Ghost empty box on full-trunk pickup blocked

  • Scale orphan produce cleanup when crate is missing

New

  • Server-wide tree cooldown (configurable per job)

  • Depleted trees stay visible with "refreshes in X min" feedback

  • Payment debug loggerConfig.DebugPayment for per-stage payout breakdown

  • Trunk always shows full 3 empty-box visuals

Fruit Picker Tuning

  • Fruits per tree: 3 → 5

  • Box capacity: 15 → 16

  • Tree global cooldown: 15 min (default)

Changed Files

  • Client: components/{harvest_job, processing_system, box}.lua, jobs/fruitpicker.lua

  • Server: components/{harvest_job_server, job_utils, quest_manager, global_events_manager}.lua, jobs/fruitpicker.lua, lobby.lua, server.lua, utility.lua

  • Shared: config_settings.lua, jobs/fruitpicker.lua

  • Locales: en.json, tr.json

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