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v3.0.0

Version numbers jump to 3.0 so that every Tworst job on tw-lib shares the same major version.

New

  • Runs on tw-lib (free, required). Framework, inventory, vehicle keys, fuel and clothing are detected automatically; Config.Framework, Config.Inventory and Config.SQL are gone.

  • Settings survive updates. Every changed value is saved in the database and written back after an update. Your 1.x config, coordinates and texts are imported once on the first start.

  • In-game admin menu /twlib: live lobbies, money paid, players, and job settings.

  • Reward split: the lobby owner sets each member's share of the money reward.

  • Hooks folder: your own start/end functions, notifications and prompts in hooks/, never overwritten by an update.

  • One job at a time across Tworst jobs, with an offer to leave the other job.

  • Leaderboard and hint cards on the job prompts.

  • Update notice in the server console.

  • New job menu on the shared Tworst UI, with the gardener colours; the prompts use the shared Tworst prompt.

  • Interaction choice once for all jobs (Config.InteractionHandler = 'default'), plus qb-target and auto.

  • Job uniform now works with any clothing script, or none, and is on by default: the player's own clothes come back at the end.

  • Truck paint is a setting (Config.VehicleColour); by default the truck keeps its own colours.

  • Earnings tell you why money and XP were given.

  • Crew takeover: a member takes over the running job when the owner drops.

  • Rejoin: a member who drops mid-job comes back into it.

  • Many more supported inventories, key and fuel scripts (see Overview).

Fixed

  • Level-up keeps the XP above the requirement; max-level players get the cooldown too.

  • The delivery point is the region's, not the one the client reports.

  • Every region carries its own name.

  • The crew's world is built once for the whole crew; flowers are reserved so two players cannot plant the same spot.

  • Coop credit, truck and mower interactions for crew members out of range.

  • Tools, flowers and branches in the hands of a member who drops come back to the crew.

  • The trucks stay when their driver drops.

  • An accepted invite opens the menu camera only once the server has taken the player in; an unanswered invite no longer keeps a key thread running.

  • Ladder interactions end cleanly when you step away early.

  • /jobleavegardenerv2 outside a lobby does nothing instead of throwing an error; leaving a lobby clears the task list.

  • Missing texts added in every language (the Portuguese job menu text was in Russian); Turkish wording fixed.

  • Security: payout, tasks and vehicle come from the config, not the player's client; truck tools and lobby data only for members.

Removed

  • config/ and locales/ folders → now defaults/.

  • The job's own framework bridge, replaced by tw-lib.

  • mysql-async / ghmattimysql support → oxmysql only.

  • PolyZone requirement.

Update

Copy the new tw-gardenerv2 over the old folder, install tw-lib, add ensure tw-lib before the job, and make sure the stream folder is named tw_gardenerv2_stream. See Installation → Updating from 1.x.

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