For the complete documentation index, see llms.txt. This page is also available as Markdown.

Multiplayer Builder Job

Overview

tw-builderjob is a full-scale construction job for FiveM. Work a real building site with your crew — operate a mobile crane, a concrete pump, a tower crane and an excavator, carry material by hand, rig loads with slings, and finish 12 different construction regions, each with its own mechanics.


Regions (12)

Each region is an independent mini-job with its own flow, machines and rewards.

#
Region
Type
What you do

1

El Burro Heights

Frame & Concrete

Build the frame, then pour concrete with the pump

2

Tower Crane — Main

Tower Crane

Lift stone from the cabin with the tower crane

3

Tower Crane — Site 2

Tower Crane

Larger tower crane site, longer lifts

4

Pipe Yard

Crane Work

Sling and place pipe sections with the mobile crane

5

Panel Façade

Hand Carry

Carry and mount façade panels by hand

6

Water Facility

Pump & Crane

Combined concrete pour and crane placement

7

Water Facility 2

Crane Work

Second facility stage, crane-led

8

Sidewalk Repair

Excavator & Haul

Dig with the excavator and haul the dirt away

9

Lumber Stacking

Hand Carry

Stack lumber by hand into the given pattern

10

Plank Decking

Hand Carry

Lay plank decking across the structure

11

Wall & Roof Assembly

Hand & Crane

Mixed job — hand work plus crane lifts

12

Crane Haul

Haulage

Move heavy loads across the site


Machines

All machines ship with the script as custom vehicles in tw-builder-vehicles — nothing is a re-used base-game model, so they do not clash with anything already on your server.

Machine
Highlights

Mobile Crane

Slew, main boom, telescope, knuckle boom, winch, slow-precision mode, camera views

Concrete Pump

Boom + package + tip sections, outriggers, hopper lid, live pouring

Tower Crane

Static site crane — cabin operation, slew, trolley, hook, cabin camera

Excavator

Dig and load dirt

Support vehicles

Mixer, haulers and tippers for material transport

All machines are network-synced — your crew sees the boom, rope, hook and load move in real time. Machines can be run from the cabin or with a remote control.


Features

Core

  • 12 construction regions with genuinely different mechanics

  • Multiplayer lobbies (up to 4) with owner-assigned reward split

  • Realistic machine controls — crane, pump, tower crane, excavator

  • Sling & rigging system with hook grab/release

  • Hand-carry system — pick up, carry and place material

  • Hologram placement guides so players see exactly where a piece goes

  • 70-level XP progression

Systems

  • Training mode — a practice field to learn the crane, pump and tower crane before working

  • Vehicle rental — rent from the company lot or a rental clerk NPC, with vehicle photos, a deposit, damage penalty and hand-back on finish

  • Daily missions (4 rotating tasks)

  • Leaderboard — top earners and most jobs completed

  • Region stats and job history

  • Reconnection system — rejoin your lobby after a disconnect

  • Discord webhook logging — job start/finish, lobby events, rewards, security

  • Admin panel (/builderadmin) — live lobbies, players, region usage, event log, force-end and site reset

  • Ambient control — traffic and pedestrians suppressed inside a site

  • Sync quality menu — per-player visual/performance toggles with an FPS-based Auto mode

  • In-game site & zone builder (/tw_bp) — place new build sites without touching coordinates

  • Movable HUD — players reposition the UI from Settings


Requirements

Resource
Required
Notes

ox_lib

✅ Yes

Hard dependency

oxmysql

✅ Yes

Hard dependency — tables are created automatically

Framework

✅ Yes

QBCore, QBox, ESX, vRP, TMC, or Standalone

The script ships as four resources — tw-builderjob (the script), tw-builder-stream (map 1, the construction sites), tw-builder-map (map 2, the company HQ) and tw-builder-vehicles (the machines). All four must be started. See Installation.


Supported Systems

Frameworks

Framework
Config Value

Auto-detect

'auto' (default)

QBCore

'qb'

QBox

'qbox'

Old QBCore

'oldqb'

ESX Legacy

'esx'

Old ESX

'oldesx'

vRP / vRP2

'vrp' / 'vrp2'

TMC

'tmc'

Standalone

'standalone'

Inventories

System
Config Value

Auto-detect

'auto' (default)

QBCore Inventory

'qb_inventory'

ESX Inventory

'esx_inventory'

ox_inventory

'ox_inventory'

codem-inventory

'codem-inventory'

qs-inventory

'qs_inventory'

tgiann-inventory

'tgiann-inventory'

Interaction

One setting decides how players are prompted — Config.InteractionStyle in config/config.lua:

Value
What players see

'badge'

Our world-space badge with an icon — default

'text'

Plain 3D text, no badge

'oxlib'

ox_lib TextUI in the screen corner

'ox-target'

Hands interaction over to ox_target

'qb-target'

Hands interaction over to qb-target

'auto'

Uses ox_target / qb-target if installed, else 'badge'

For the three built-in styles (badge, text, oxlib) focus, distance and the E key behave identically — only where the prompt is drawn changes.

Languages

14 languages included: English, Türkçe, Deutsch, Español, Français, Magyar, 日本語, Nederlands, Português, Română, Русский, Svenska, Slovenščina, 中文.


Preview



Purchase

Purchase Multiplayer Builder Job from tworst.com.

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