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v3.0.0

Version numbers jump to 3.0 so that every Tworst job on tw-lib shares the same major version.

New

  • Runs on tw-lib (free, required). Framework, inventory, vehicle keys, fuel and clothing are detected automatically; Config.Framework, Config.Inventory and Config.SQL are gone.

  • Settings survive updates. Every changed value is saved in the database and written back after an update. Your 1.x config, coordinates and texts are imported once on the first start.

  • In-game admin menu /twlib: live lobbies, money paid, players, and job settings.

  • Reward split: the lobby owner sets each member's share of the money reward.

  • Hooks folder: your own start/end functions, notifications and prompts in hooks/, never overwritten by an update.

  • One job at a time across Tworst jobs, with an offer to leave the other job.

  • Leaderboard and a tip card for the stage the crew is on.

  • Update notice in the server console.

  • New job menu on the shared Tworst UI, with the transport colours.

  • Interaction choice once for all jobs through Config.TargetSystem, plus qb-target and auto.

  • Job uniform now works with any clothing script, or none, and is on by default: the player's own clothes come back at the end.

  • Crew takeover: a member takes over the running job when the owner drops.

  • Rejoin: a member who drops mid-job comes back into it.

  • Many more supported inventories, key and fuel scripts (see Overview).

Fixed

  • Level-up keeps the XP above the requirement; max-level players get the cooldown too.

  • The cooldown counts every crew member, not only the owner.

  • A job list in ['job'] opens the menu for every listed job.

  • A start refused by the start hook says "wrong job", not "cooldown".

  • Whoever drives a job truck can hand the job in.

  • The server decides who holds a piece of furniture, and furniture placements reach the whole crew again.

  • The server assigns the trailer slots, so a player can no longer free the crew's slots.

  • The parked truck stays put while its boxes are unloaded, and no longer freezes on park.

  • A reset leaves no camera, mission rows, parked trucks or forklift prompts behind.

  • A member who drops or leaves lets go of the box, furniture or attachment they held; a member leaving keeps the crew's vehicles and props.

  • The trucks can be used by crew members who are out of range; they stay when their driver drops.

  • An accepted invite opens the menu camera only once the server has taken the player in; an unanswered invite no longer keeps a key thread running.

  • /jobleavetransport outside a lobby does nothing instead of throwing an error.

  • Player notices come from the locales; vehicle colour names are translated in every language; Turkish wording and tutorials rewritten.

  • Security: many more server-side checks on job actions and rewards.

Removed

  • config/ and locales/ folders → now defaults/.

  • mysql-async / ghmattimysql support → oxmysql only.

  • PolyZone requirement.

Update

Copy the new tw-transportv2 over the old folder, install tw-lib, add ensure tw-lib before the job. See Installation → Updating from 1.x.

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