Last updated
Insert Pipe / Repair Pipe blip not appearing bug fixed — at remotely configured mission coordinates (200m+), blips weren't visible until the player approached; now they appear on the map instantly when the mission starts
Blip registration decoupled from prop spawn distance gate — blip = server-authoritative instant lobby-wide broadcast; prop spawn = 200m gate preserved (memory optimization)
Critical fix for users with custom coordinate configs — especially in setups that moved insert/repair pipe locations to other regions, the mission was practically unplayable
Other missions (openValve, toiletChoked, fixSwitch) were not affected — they were already working correctly, no regression
Client: client/insertPipe.lua, client/repairPipe.lua
Manifest: fxmanifest.lua (1.1.0 → 1.1.1)
Last updated

