v1.4.6
New
Live framework job sync +
SetPlayerSelectedJobexport.Fishing — water distance now configurable.
Fixed
Taxi — stuck customer blip after cancel.
Hunting — weapon lost on Continue / kept after disconnect, "still alive" dead animals.
Warehouse — NPC truck not delivering in coop (no payment).
Powerlines / Tire Technician — tasks visible to only one player.
Cleanup — second player can't throw bags into the truck.
Car Detailer — stacked car spawns, missing dirt.
Performance
Big server-side CPU reduction on ESX.
Changed Files
shared/→ config, config_functions, jobs/fishingclient/main.lua,client/components/→ repair_job, truck_driverclient/jobs/→ taxi, hunting, warehouse, cleanup, cardetailer, fishingserver/→ utility, server, lobbyserver/components/→ repair_job_server, endjob_managerserver/jobs/→ taxi, hunting, warehouse, cardetailerlocales/*.json
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