v1.3.1

Fixed

  • Scrapyard: players could break random traffic cars and other players' job trucks (only visible on the breaker's screen) — breaking now only targets real scrap wrecks.

  • Scrapyard: after Continue (2nd round), freshly broken scraps couldn't be picked up ("already taken") — the server now resets round state on respawn.

  • Scrapyard: the progress/task bar got stuck around 70% and never reached 100% — progress now tracks the round's actual scrap yield.

  • Job vehicles: keys were sometimes not granted and the truck stayed unlocked — key handout now waits for the vehicle to stream in and is guarded against entity-based keymods (qs/cd/tgiann).

  • Trucker: delivery is now measured from the TRAILER (not the cab), the zone turns green exactly when delivery is allowed, and delivery is validated server-side.

  • Car Detailer & Power Wash: NPCs and police no longer panic or flee when you hold the pressure washer.

  • Job Center: the NPC could go permanently missing until a restart — it's now self-healing (respawns in range, despawns when far).

Changed Files

  • fxmanifest.lua

  • client/components/job_lifecycle.lua

  • client/jobs/scrapyard.lua

  • client/jobs/cardetailer.lua

  • client/jobs/powerwash.lua

  • client/jobs/trucker.lua

  • client/main.lua

  • server/components/collectable_callbacks.lua

  • server/jobs/trucker.lua

  • shared/config.lua

  • shared/jobs/trucker.lua

  • locales/*.json (all 11 languages)

Last updated