# v1.0.1

**Changes:**

* Added input validation for admin panel economy config keys, sources, item names, and job IDs
* Added string sanitization (`SanitizeString`) for all job editor text fields
* Fixed Lua pattern injection in economy config save via `EscapePattern` helper
* `HideUnselectedJobEntities` — new config option to fully hide NPCs, blips, scales, and cabins for non-selected jobs
* Scale capacity limit — `maxScaleItems` config per job prevents overloading the processing scale
* Decal dev tool — new in-game tool for placing and testing decals
* Tool fallback system — local tool creation when networked tools fail to spawn
* Box placement direction — `placeBehind` parameter for placing boxes behind the player
* Weight-based scale display — processing system now supports direct-weight mode with kg-based pricing
* Server-side tool efficiency for stains — StainManager now calculates `hitsRequired` server-side
* Decal system multi-angle raycast fallback (8 directions) with floor-hit filtering and retry limit
* Fishing config restructured with multi-NPC support (`shopNpcs`, `buyerNpcs`); added all item images
* Forklift added Z-axis height check (`forkZMaxDiff`) for crate pickup, belt placement, and shelf operations
* Fixed fruitpicker race condition in `StartPickingOrange` — added re-entry guard
* Powerwash disabled weapon fire controls during spraying; new route locations (Mirror Park)
* Window Cleaner new zone "Vespucci Canals" (22 locations); adjusted level requirements
* Double-action guard prevents simultaneous scale placement and trunk loading
* Selected job now persists after job end; state restored on resource restart
* Fixed decal failed raycasts falsely marked as hit
* Fixed simultaneous scale placement and trunk loading causing state conflicts
* Fixed fruitpicker double-pick race condition when spamming interaction
* Fixed powerwash LMB triggering weapon fire while spraying
* Fixed fishing shop/sell notification showing raw ID instead of localized label
* Added `scaleFull` notification to all 8 languages
* Renamed fishing rod/bait keys to lowercase across all locale files

**Changed Files:**

`All files`
