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# v1.11

**Changes:**

* Added CalculateTeamMoney system — team rewards now scale properly with player count (bonus/penalty/equal split)
* Added resolveCompletionItems system — mission completion item drops with weightedPool and perItem modes
* Added global + per-region missioncompletedItems config with dropMode + chance system to all 4 regions
* Switched vehicle interaction from AddModelInteraction to AddEntityInteraction (netId-based) — fixes coop sync issues
* Improved interaction entity caching with netId validation and deterministic sort

**Changed Files:**

`fxmanifest.lua`, `config/config.lua`, `server/server.lua`, `client/main.lua`, `client/interaction/interactions.lua`, `client/interaction/interacts.lua`
