Regions
The Builder Job ships with 12 regions. Each one is an independent mini-job with its own site, machines, task flow and reward. Players pick a region from the job menu after creating a lobby.
Overview
1
El Burro Heights
Frame & Concrete
Crane + Pump
$5,000
1,000
2
Tower Crane — Main
Tower Crane
Tower Crane
$6,500
1,500
3
Tower Crane — Site 2
Tower Crane
Tower Crane
$15,900
3,600
4
Pipe Yard
Crane Work
Mobile Crane
$7,000
1,500
5
Panel Façade
Hand Carry
—
$8,000
1,800
6
Water Facility
Pump & Crane
Pump + Crane
$8,500
1,900
7
Water Facility 2
Crane Work
Mobile Crane
$9,000
2,000
8
Sidewalk Repair
Excavator & Haul
Excavator + Tipper
$5,000
1,200
9
Lumber Stacking
Hand Carry
—
$14,765
2,000
10
Plank Decking
Hand Carry
—
$11,325
2,200
11
Wall & Roof Assembly
Hand & Crane
Mobile Crane
$13,840
2,400
12
Crane Haul
Haulage
Mobile Crane
$5,000
1,200
Every region also pays a per-member bonus on top (bonusExtraMoney / bonusExtraXP) when onlineJobExtraAwards = 1.
The Regions
1 · El Burro Heights — Frame & Concrete
The flagship build. Raise the frame with the crane, then bring in the concrete pump: deploy the outriggers, open the hopper lid, swing the boom over the form and pour. Combines rigging, placement and machine work in one site.
2 · Tower Crane — Main
Climb into the tower crane cabin and lift stone into place. Slew, run the trolley in and out, and drop the hook precisely onto each pickup. A rigger on the ground attaches the load.
3 · Tower Crane — Site 2
A bigger tower crane site with longer, heavier lifts — the highest-paying region in the pack.
4 · Pipe Yard — Crane Work
Sling pipe sections from the pile with the mobile crane and lay them into the trench. Slow-precision mode helps for the final centimetres.
5 · Panel Façade — Hand Carry
No machines: carry façade panels from the stack and mount them on the building face. Holograms show exactly where each panel goes.
6 · Water Facility — Pump & Crane
Mixed site. Pour concrete with the pump and set components with the crane.
7 · Water Facility 2 — Crane Work
The second facility stage, crane-led placement work.
8 · Sidewalk Repair — Excavator & Haul
Break and dig out the old sidewalk with the excavator, load the spoil, and haul it away with the tipper.
By default every crew gets the first free pit in the list. Set Config.ExcavatorJob.randomSite = true in config/jobs/excavator.lua to hand each crew a random free pit instead.
9 · Lumber Stacking — Hand Carry
Carry lumber from the delivery pile and stack it into the required pattern. A small crew only builds its share of the site — the region card shows your crew's share, and that is what gets paid.
10 · Plank Decking — Hand Carry
Lay plank decking across the structure piece by piece.
11 · Wall & Roof Assembly — Hand & Crane
The most varied job: hand-carry the small parts, rig the big ones and set walls and roof sections with the crane.
12 · Crane Haul — Haulage
Move heavy loads across the site with the crane.
The cargo goes from the depot to a drop-off. Three drop-offs ship with the job, and admins can add more in game with /j12site — see Controls.
Setting (config/jobs/job12.lua)
Meaning
Config.Job12.minDriveMeters
Destinations at least this far from the depot are preferred
Config.Job12.maxJsonSites
How many in-game sites can be added (12 by default)
Each drop-off has its own pay multiplier (0.5–2.0), so a longer haul can pay more.
Region Gating
Two independent gates decide who can start what:
regionMinimumLevel
Config.Job.regionData
Minimum player level for the region
minPlayers / maxPlayers
config/jobs/*.lua
Crew size needed to start that region
Config.MaxPlayersInLobby
config/config.lua
Cap on who may join a lobby (default 4)
To disable a region, set enabled = false on it. That hides it in the selector and blocks it server-side — hiding it in the UI alone is not enough.
Completion Items
Each region can drop items when the job finishes:
Set giveItemPlayer = true to hand the items out, and use dropMode to choose between a weighted pool and per-item rolls.
Removing a Region
Since v1.0.1 the streamed files are separated by region, so a region you don't want can be removed completely — not just hidden.
Example: removing Region 3
In
tw-builderjob/config/data/regions.lua, addenabled = false,to theregionID = 3record:
Delete the region's folder:
This completely removes Region 3, including its props, tower crane and terrain edits. A disabled region never appears in the job menu.
Region folders
Region
Folder in tw-builder-stream/stream/
1 · El Burro Heights
r1_plank/
2 · Tower Crane — Main
r2_kulestone/
3 · Tower Crane — Site 2
r3_kulestone/
4 · Pipe Yard
r4_pipe/
5 · Panel Façade
r5_panelwall/
6 · Water Facility
r6_waterfacility/
7 · Water Facility 2
r7_waterfacility2/
8 · Sidewalk Repair
r8_excavator/
9 · Lumber Stacking
r9_job9/
10 · Plank Decking
r10_job7/
11 · Wall & Roof Assembly
r11_job8/
12 · Crane Haul
r12_job12/
Each region folder ships a README.txt explaining what is inside it. The map/ subfolder exists only where that region edits the GTA terrain.
Never delete _shared or _machines. Those folders hold assets every region uses — removing them breaks the whole job, not one region.
MLO / Map Conflicts
Each region has its own map/ folder holding only our GTA map edits — the terrain and world changes, separate from the props.
If one of your MLOs sits on top of one of our locations, delete only that region's map/ folder. The job keeps working normally and the original GTA terrain comes back, so your MLO is left undisturbed.
Spotting a conflict
The job checks this for you. Two warnings can appear:
[MAP CONFLICT] Region N (...): the ground changed at X of Y pile points
Player's F8 console
Another map / MLO resource replaces the terrain at that site, or the builder map packs are not running. It also lists the map resources that are running.
[MAP FILE CONFLICT] <resource> streams N map file(s) that ... also streams
Server console
Another resource streams a map file with the same name as one of ours. Only one copy can be active — the resource that starts last wins.
For a terrain warning, delete that region's map/ folder as described above. For a file-name warning, keep only one of the two resources running.
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