For the complete documentation index, see llms.txt. This page is also available as Markdown.

Regions

The Builder Job ships with 12 regions. Each one is an independent mini-job with its own site, machines, task flow and reward. Players pick a region from the job menu after creating a lobby.

Money and XP for every region live in a single table — Config.RegionAwards in config/data/regions.lua. Per-region mechanics live in config/jobs/*.lua.


Overview

#
Region
Type
Machines
Money
XP

1

El Burro Heights

Frame & Concrete

Crane + Pump

$5,000

1,000

2

Tower Crane — Main

Tower Crane

Tower Crane

$6,500

1,500

3

Tower Crane — Site 2

Tower Crane

Tower Crane

$15,900

3,600

4

Pipe Yard

Crane Work

Mobile Crane

$7,000

1,500

5

Panel Façade

Hand Carry

—

$8,000

1,800

6

Water Facility

Pump & Crane

Pump + Crane

$8,500

1,900

7

Water Facility 2

Crane Work

Mobile Crane

$9,000

2,000

8

Sidewalk Repair

Excavator & Haul

Excavator + Tipper

$5,000

1,200

9

Lumber Stacking

Hand Carry

—

$14,765

2,000

10

Plank Decking

Hand Carry

—

$11,325

2,200

11

Wall & Roof Assembly

Hand & Crane

Mobile Crane

$13,840

2,400

12

Crane Haul

Haulage

Mobile Crane

$5,000

1,200

Every region also pays a per-member bonus on top (bonusExtraMoney / bonusExtraXP) when onlineJobExtraAwards = 1.


The Regions

1 · El Burro Heights — Frame & Concrete

The flagship build. Raise the frame with the crane, then bring in the concrete pump: deploy the outriggers, open the hopper lid, swing the boom over the form and pour. Combines rigging, placement and machine work in one site.

2 · Tower Crane — Main

Climb into the tower crane cabin and lift stone into place. Slew, run the trolley in and out, and drop the hook precisely onto each pickup. A rigger on the ground attaches the load.

3 · Tower Crane — Site 2

A bigger tower crane site with longer, heavier lifts — the highest-paying region in the pack.

4 · Pipe Yard — Crane Work

Sling pipe sections from the pile with the mobile crane and lay them into the trench. Slow-precision mode helps for the final centimetres.

5 · Panel Façade — Hand Carry

No machines: carry façade panels from the stack and mount them on the building face. Holograms show exactly where each panel goes.

6 · Water Facility — Pump & Crane

Mixed site. Pour concrete with the pump and set components with the crane.

7 · Water Facility 2 — Crane Work

The second facility stage, crane-led placement work.

8 · Sidewalk Repair — Excavator & Haul

Break and dig out the old sidewalk with the excavator, load the spoil, and haul it away with the tipper.

By default every crew gets the first free pit in the list. Set Config.ExcavatorJob.randomSite = true in config/jobs/excavator.lua to hand each crew a random free pit instead.

9 · Lumber Stacking — Hand Carry

Carry lumber from the delivery pile and stack it into the required pattern. A small crew only builds its share of the site — the region card shows your crew's share, and that is what gets paid.

10 · Plank Decking — Hand Carry

Lay plank decking across the structure piece by piece.

11 · Wall & Roof Assembly — Hand & Crane

The most varied job: hand-carry the small parts, rig the big ones and set walls and roof sections with the crane.

12 · Crane Haul — Haulage

Move heavy loads across the site with the crane.

The cargo goes from the depot to a drop-off. Three drop-offs ship with the job, and admins can add more in game with /j12site — see Controls.

Setting (config/jobs/job12.lua)

Meaning

Config.Job12.minDriveMeters

Destinations at least this far from the depot are preferred

Config.Job12.maxJsonSites

How many in-game sites can be added (12 by default)

Each drop-off has its own pay multiplier (0.5–2.0), so a longer haul can pay more.


Region Gating

Two independent gates decide who can start what:

Gate
Where
What it controls

regionMinimumLevel

Config.Job.regionData

Minimum player level for the region

minPlayers / maxPlayers

config/jobs/*.lua

Crew size needed to start that region

Config.MaxPlayersInLobby

config/config.lua

Cap on who may join a lobby (default 4)


Completion Items

Each region can drop items when the job finishes:

Set giveItemPlayer = true to hand the items out, and use dropMode to choose between a weighted pool and per-item rolls.


Removing a Region

Since v1.0.1 the streamed files are separated by region, so a region you don't want can be removed completely — not just hidden.

Example: removing Region 3

  1. In tw-builderjob/config/data/regions.lua, add enabled = false, to the regionID = 3 record:

  1. Delete the region's folder:

This completely removes Region 3, including its props, tower crane and terrain edits. A disabled region never appears in the job menu.

Only want the terrain edits gone? Keep the job and delete only the region's map/ folder — e.g. tw-builder-stream/stream/r3_kulestone/map/. See MLO / Map Conflicts below.

Region folders

Region

Folder in tw-builder-stream/stream/

1 · El Burro Heights

r1_plank/

2 · Tower Crane — Main

r2_kulestone/

3 · Tower Crane — Site 2

r3_kulestone/

4 · Pipe Yard

r4_pipe/

5 · Panel Façade

r5_panelwall/

6 · Water Facility

r6_waterfacility/

7 · Water Facility 2

r7_waterfacility2/

8 · Sidewalk Repair

r8_excavator/

9 · Lumber Stacking

r9_job9/

10 · Plank Decking

r10_job7/

11 · Wall & Roof Assembly

r11_job8/

12 · Crane Haul

r12_job12/

Each region folder ships a README.txt explaining what is inside it. The map/ subfolder exists only where that region edits the GTA terrain.


MLO / Map Conflicts

Each region has its own map/ folder holding only our GTA map edits — the terrain and world changes, separate from the props.

If one of your MLOs sits on top of one of our locations, delete only that region's map/ folder. The job keeps working normally and the original GTA terrain comes back, so your MLO is left undisturbed.

This is the fix to reach for before disabling a region. A map conflict rarely means you have to give the region up — you usually only need our terrain edit gone.

Spotting a conflict

The job checks this for you. Two warnings can appear:

Warning
Where
Means

[MAP CONFLICT] Region N (...): the ground changed at X of Y pile points

Player's F8 console

Another map / MLO resource replaces the terrain at that site, or the builder map packs are not running. It also lists the map resources that are running.

[MAP FILE CONFLICT] <resource> streams N map file(s) that ... also streams

Server console

Another resource streams a map file with the same name as one of ours. Only one copy can be active — the resource that starts last wins.

For a terrain warning, delete that region's map/ folder as described above. For a file-name warning, keep only one of the two resources running.

Last updated